Prelude Dark Pain Statera と Act 1 マップ
Early Access ワールドマップ region と exploration
Statera は Prelude Dark Pain が展開する dark fantasy continent — Dark Pain 古代破壊 force を Order of the Ashen Crusade が weaponize、Lord of Pain 信仰と terror で統治。Soren — retired warrior turned blacksmith — 家族 attack で war 再び、growing rebellion へ。Early Access Act 1 fully explorable world map — main quest、side task、random patrol、mission 間 Citadel management。本 overview travel 仕組みと full-release Statera promise。
ワールドマップ layer
Act 1 node-linked overworld — classic tactical RPG campaign。party marker road/forest/war-torn village 移動。controls guide key で destination click travel。key node cutscene/dialogue — Soren revolution arc + 9 hero roster companion。
optional path world mission — lore deepen、recruitment affect。story choice で branch lock — window miss 別 playthrough まで hero deny。choice-sensitive route spoiler 控えめ — first run unvisited icon は resource/XP 想定。
random encounter — patrol icon path intersect。current five-hero squad、nearby factions composition。dense patrol zone 前 settlement/Citadel rest — wounded か raid-return missing hero 時。
Act 1 geography と pacing
launch 15+ hour interconnected region — blacksmith homeland、crusade highway、rebel hideout、moving caravan/destructible bridge set-piece。map terrain grid foreshadow — hill elevation、fortress choke、crusade ritual/industrial hazard tile。
story gating later-act continent early entry 防止 — border fortification、narrative warning、unreachable node。Quickfire ~1 year EA roadmap full release — unreachable は bug ではない。
Citadel と resource loops
settlement Citadel — out-of-combat progression anchor。building upgrade、weapon/armor craft、talent respec、hero raid resource assign。raided hero return まで battle 不可 — world map scheduling puzzle。B-tier bench long raid、core squad composition mandatory story node 用 keep。
crafted gear hero tier viability shift base kit 不変。major mission 後 Citadel material spend — high-level patrol backtrack 前。
Narrative landmarks
Act 1 Ashen Crusade Statera grip + Blue Net free peoples resistance。environmental storytelling — burned village、crusade shrine、refugee trail — upcoming faction variety signal、全 culture fightable ではない。main quest crusade officer confrontation + Dark Pain supernatural glimpse。
companion personal arc map node — Tizon Soren relation、Maya owl ritual 等 region mission chain。icon 出現時 complete — main story flag 後 chapter expire あり。
World missions vs main quests
main quest act advance + region unlock。world mission lore/gear/recruit optional。map label urgency — main campaign styling、side alternate icon。unfamiliar enemy combat UI mechanics test は main gate 優先、level spike 前 optional XP sweep。
Early Access scope table
| Feature | Act 1 EA status |
|---|---|
| Explorable world map | Available |
| Playable heroes | 9 |
| Skills across roster | 63 |
| Estimated content length | 15+ hours |
| Full faction count | Planned 20+ at 1.0 |
| Later acts | Not in EA |
Full Statera 準備
full release 20+ hero、20 faction、70 enemy type、expanded crafting、Citadel upgrade、additional acts Soren story complete。world raid + settlement recurring loop。patch region 追加時 revisit — travel route/patrol density が square footage より balance 影響。
Statera living war front — crusade line mission ごと push、patrol pattern document、five-hero team map objective + encounter icon 向こう faction kit align。
first run では unvisited node すべて踏む habit — side content 1 skip で recruit か material bundle permanent miss branch あり。save slot 2 つ choice route compare player 多い。
よくある質問
よく寄せられる質問への短い回答。
Act 1 map full release 比 size?
Early Access Act 1 world map main+side。full release additional acts/regions/faction territories Statera 拡張。
discovered node 間 fast travel?
unlocked path + story progress 依存。Early Access 一般 connected route node-to-node — special transit mission 除く。
map 上 hero respec 場所?
mission 間 settlement hub Citadel service。Act 1 unlock settlement access map icon。
world mission main story ending 影響?
choice recruitment + narrative branch 影響。later acts 前 maximum roster optional chain complete 推奨。