Prelude Dark Pain Crafting Materials
Act 1 crafter farm route、raid timing、settlement spending
Soren settlement bench 毎 hammer strike Statera gather material から始まる。Prelude Dark Pain Early Access crafting economy deliberately simple — fight win、overworld optional node poke、idle hero occasional raid main squad Act 1 push。spreadsheet 不要だが wrong upgrade tier waste は 15-hour Act 1 back half equipment progression noticeable slow。
本 page material source、raid roster interaction、spend vs next recipe unlock save timing。
Material source 一覧
| Source | What you get | Best for |
|---|---|---|
| Story and side battles | Baseline drops every encounter | Steady income learning mechanics |
| Overworld map nodes | Bonus bundles interaction spots | Targeted farming full battle なし |
| World Missions | Higher-yield NPC quest packages | Recipe unlock bulk craft |
| Settlement raids | Passive income heroes away | Background farming story session |
| Dismantling old gear | Partial refunds outdated pieces | Build experiment recovery |
material inventory stack blacksmith spend まで。time constraint — raid battle roster temporary remove。
Combat drops と grinding
Early Access preview overworld patrol fight skip 非推奨。combat drop experience attribute point + gear upgrade ingredient。Ashen Crusade patrol story scale — 3 extra turn fight Tammais clothing 1 upgrade craft signal before push。
efficient farming loop:
- new map region unlock story objective clear
- area leave 前 nearby patrol + interaction node sweep
- settlement return craft/upgrade、free talent respec
- builds hub documented squad repeat
fight skip real-world minute save — mandatory mission spike gear check fail material cost。Early Access review pacing trade-off explicit — combat long feel primary progression fuel。
World map nodes と exploration pickup
enemy encounter 外 Act 1 overworld clickable spot material bundle tactical deploy なし。classic RPG distance camera street-level miss しやすい — new region arrival road edge/settlement outskirts trace habit。
exploration pickup shine when:
- boss 前 weapon upgrade 1 tier short
- random battle over-level avoid
- main squad injured/ability-starved low-risk income prefer
World Mission NPC offer 時 pair — lore expand、hero recruitment gate、better package ambient patrol alone。
World Missions と recipe unlock
map scatter NPC side quest — Early Access optional fluff ではない — hero/crafting tier 複数 thread 経由。World Mission complete lump material + blacksmith recipe flag。
material-starved player priority:
- settlement crafter open main story beat
- support/DPS builds field plan hero tie World Mission
- recipe unlock stall 後 repeatable patrol farm
mission choice hero lock — gear spend still Act 1 combat help narrative branch regret 可。recruitable miss decision — core five material first experiment。
Settlement raids passive income
raid settlement system second leg — hero village rescue/rival spy/resource gather elsewhere assign。raiding heroes battle join 不可 timer complete まで scheduling puzzle。
smart raid habit:
- tank frontline comp 非 field lower-priority/duplicate hero send
- long story session/real-world break 前 raid start
- next mission unknown only healer raid avoid
raid payout combat drop supplement replace 稀 — background smelter items hub same material pool。
Material spend efficiency
Early Access recipe predictable tier consume。general rules:
- equipped piece unlocked recipe 1 tier behind upgrade before craft
- DPS bottleneck weapon craft — Maya 2 turn grunt kill Finesse weapon first
- tank clothes before support accessory
- upgrade extract 後 dismantle — equipment guide slot priority
1.0 hoard indefinitely wait NG — Act 1 material mysterious future value なし combat struggle stack pure friction。
Squad role material planning
builds stat line stress recipe rush change:
- Bleed melee(Soren) — Might weapon first、safer flank Vitality clothes
- Hunter(Maya) — Finesse weapon accuracy accessory luxury 前
- Barrel trapper(Gala) — Finesse light clothes risky positioning tolerate
- Zone control(Sade) — Will accessory golden cross tile durable clothes
multiple hero same stat sequential craft — Act 1 income 1 major upgrade/region parallel five best-in-slot 非対応。
Early Access 後 change
Steam store fully implemented crafting/raids/World Missions 1.0 — 20+ hero 70 enemy richer drop table。new material tier faction component Citadel production Act 1 なし。Quickfire gradually raise price feature land — efficient farm launch-window investment stretch。
Act 1 material route master smooth revolution vs stalled march Ashen Crusade — map gather bench spend Blue Net squad next veil tear ready。
story chapter 境界で patrol level spike する前に 1 region 分 material を余裕持って farm しておくと mandatory node retry 回数が減る — tank frontline Vitality clothes 1 段多いだけで体感難易度が大きく変わる。
World Mission lump sum 後 blacksmith recipe flag 確認 skip 禁止 — 同 material pool でも tier 違い recipe unlock 直後 waste しやすい。equipment guide slot priority セット read 推奨。
よくある質問
よく寄せられる質問への短い回答。
hero battle death material loss?
なし。crafting material shared settlement inventory individual hero 非搭載。combat loss mission progress affect stockpile 非。
raid reward overworld battle より良い?
raid hero availability trade passive gain。same session experience+material patrol fight supplement replace 稀。
later story chapter material save?
Act 1 craft as you go difficulty steady upgrade assume。hoard optional [equipment](/ja/items/equipment-guide/) gap next recipe unlock 前 hurt。
World Mission respawn farm?
quest-driven defined completion infinite farm 非。repeatable patrol battle、map node、[settlement raids](/ja/items/)。