Prelude Dark Pain UI combat et flow bataille
Initiative, battle points et éléments HUD
Chaque combat Prelude Dark Pain utilise même HUD : queue initiative ordre tours, pools battle points par héros, barres skills coûts points, overlays tuiles mouvement ciblage, icônes statuts saignement taunt aveuglement bonus élévation. Comprendre éléments sépare clears Acte 1 smooth morts flanc accidentelles. Pair guide clavier souris inputs driving chaque panneau.
Queue initiative
Strip initiative liste tours upcoming héros et ennemis, usually top ou side écran combat. Portraits tick forward units finissent actions. Hover portrait delayed actions, statuts, unit defending.
Structure team-based : cinq héros each full action phase avant some enemy waves repeat, but individual enemy types insert speed stats boss rules. Assassins twice before back line moves failure mode common — intercept taunt tanks escouades recommandées once queue read.
Boss encounters add actions free : skill uses extra ne consomment pas slots initiative normaux. Marked boss portrait ou icône telegraph séparée. Never assume boss finished spending aggression main turn ends ; check queue bonus casts wipe unsupported ranged heroes.
Battle points
Chaque héros fresh allocation battle points each turn — combats Accès anticipé commonly start two points, talents statuts modify totals. Points pay for :
- Active skills (cost on icons)
- Movement highlighted tiles
- One basic attack most cases
- Défendre reduces damage limits flanking vulnerability next turn
Skills ne end turn automatically — move cast attack defend one phase if points allow. Enables combos Maya knockback into Gala detonation or Soren bleed into flanked basics. Plan spends before clicking — late cancel wastes time should refund if not resolved.
Points low prioritize défendre units expecting enemy focus fire. Elites Croisade guide factions bonus damage rear arcs ; défendre closes window temporarily.
Skill bar et overlays ciblage
Selected heroes show four actives plus basic attack défendre HUD. Greyed icons insufficient points cooldowns if present. Tooltips damage type range height requirements friendly-fire risk — critical barils cross zones.
Targeting mode paints movement blue, attack range red, skill templates yellow orange element. Height advantage icons elevated tiles ; flanking chevrons angle qualifies bonus damage. Shift-hover alternate tooltip keys reveal exact percentage bonuses settings.
Unit frames et statuts
Hero health bars near portraits ou above models grid. Buff debuff rows icons timers turns expiry. Bleed stacks Soren synergies, taunt Tammais, blind Maya display — track before swapping targets.
Enemies expose similar frames selected. Inspect armor type faction tags when available guess resistances before spending four-point skills.
UI environnement et objectifs
Set-piece missions overlay objective text : protect NPCs, destroy bridge supports, survive waves, reach extraction. Moving vehicle maps scroll grid auto ; HUD direction arrows drift. Environmental kills knockback carriages cliffs instant defeat without extra point spend — position using initiative preview.
Destructible objects highlight skills interact. Friendly-fire warnings flash explosion hits allies — joueurs Gala confirm ally positions queue downtime between turns.
Checklist flow tour
- Read initiative next two enemy actions
- Select hero turn active
- Move flanking elevated tiles if needed
- Spend points skills advance objective
- Basic attack or défendre remaining budget
- End turn HUD button or Enter
Repeat until victory conditions ou squad wipes. After battle loot XP screens return carte monde unless chained encounter starts immediately.
Erreurs UI courantes
Ignoring boss free actions wastes revives. Overspending without défendre back liners Maya-like invites one-shot flanks. Forgetting elevation tooltip checks whiffed ranged shots. Confirm friendly-fire skills without reading warnings damages taunt tank.
Fix slowing learning fights — ne disable UI elements. Accès anticipé no extensive tutorial every faction kit ; interface gives data if pause read.
Références liées
Bindings clavier souris. Planning roster classements héros. Contexte ennemis factions et ennemis. Return whenever patch notes mention initiative battle point changes.
Foire aux questions
Réponses rapides aux questions les plus fréquentes.
Combien battle points par tour héros ?
Most Accès anticipé encounters grant two battle points hero turn before talents modify. Skill tooltips show individual costs.
Actions free boss ?
Bosses additional skills outside normal initiative slots. Queue or portrait marks telegraphed actions — plan défendre positioning before resolve.
Défendre consomme battle point ?
Oui. Défendre spends points like skills reduces damage flanking vulnerability next turn.
Voir ordre tours ennemis advance ?
Queue initiative lists upcoming enemy ally turns. Hover portraits details tooltips enabled.